AI Insights · Timothy · October 2022
Top 5 Cannabis Games Performance on Unified Platform in the Middle East, Q3 2022
A detailed look at the performance of the top 5 cannabis games on a unified platform in the Middle East during Q3 2022, highlighting trends in downloads, revenue, and active users.
Throughout Q3 2022, the top 5 cannabis games on a unified platform in the Middle East showcased varying performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game’s metrics over the quarter.
Bud Farm: Idle Tycoon Game from LDRLY experienced fluctuating weekly revenue, peaking at around $614 in the last week of September. Weekly downloads were relatively low, with a notable peak of 17 downloads in mid-September. Weekly active users saw a gradual decline from 205 at the beginning of the quarter to 134 by the end.
Hempire - Weed Growing Game by LBC Studios Inc. had a significant increase in weekly revenue, reaching up to $461 in mid-August. Weekly downloads also saw a substantial rise, peaking at 939 in the same period. Active users increased markedly, from 426 at the start of the quarter to a peak of 1314 in mid-August, before slightly declining to 612 by the end of September.
Cheech and Chong Bud Farm from LDRLY showed a more stable yet modest performance in terms of weekly revenue, peaking at $219 at the beginning of August. Weekly downloads were almost non-existent throughout the quarter, with only a single download recorded in the last week of September. Active users saw a gradual decrease from 161 at the start to 126 by the end of the quarter.
Weed Firm 2: Back To College by Ludum LLC displayed varied weekly revenue trends, with a high of $129 in late August. Weekly downloads were generally low, peaking at 71 in mid-August. Active users fluctuated throughout the quarter, starting at 135 and ending at 77.
Weed Inc: Idle Tycoon from Metamoki Inc. had a modest weekly revenue, reaching $91 at the end of June. Weekly downloads remained low, with minor peaks at 18 in mid-August. Active users showed slight variations, peaking at 46 in mid-August and ending the quarter at 35.
These performance metrics provide a comprehensive overview of how the top cannabis games fared in the Middle East during Q3 2022. For more detailed insights and data, visit Sensor Tower.